Apply color deficiency correction settings to the game window
Target is Widget Blueprint Library
NormalVision
0.0
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In
Exec
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Type
EColorVisionDeficiency Enum
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The type of color deficiency correction to apply. |
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Severity
Float
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Intensity of the color deficiency correction effect, from 0 to 1. |
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Correct Deficiency
Boolean
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Shifts the color spectrum to the visible range based on the current deficiency type. |
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Show Correction with Deficiency
Boolean
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If you're correcting the color deficiency, you can use this to visualize what the correction looks like with the deficiency. |
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Out
Exec
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