Actions
Get Brush Resource |
Gets the resource object on a brush. This could be a UTexture2D or a UMaterialInterface. Target is Widget Blueprint Library |
Get Brush Resource as Material |
Gets the brush resource as a material. Target is Widget Blueprint Library |
Get Brush Resource as Texture 2D |
Gets the brush resource as a texture 2D. Target is Widget Blueprint Library |
Get Dynamic Material |
Gets the material that allows changes to parameters at runtime. The brush must already have a material assigned to it, if it does it will automatically be converted to a MID. Target is Widget Blueprint Library |
Make Brush from Asset |
Creates a Slate Brush from a Slate Brush Asset Target is Widget Blueprint Library |
Make Brush from Material |
Creates a Slate Brush from a Material. Materials don't have an implicit size, so providing a widget and height is required to hint slate with how large the image wants to be by default. Target is Widget Blueprint Library |
Make Brush from Sprite |
Make Brush from Sprite Target is Paper Sprite Blueprint Library |
Make Brush from Texture |
Creates a Slate Brush from a Texture2D Target is Widget Blueprint Library |
No Resource Brush |
Creates a Slate Brush that wont draw anything, the "Null Brush". Target is Widget Blueprint Library |
Set Brush Resource to Material |
Sets the resource on a brush to be a Material. Target is Widget Blueprint Library |
Set Brush Resource to Texture |
Sets the resource on a brush to be a UTexture2D. Target is Widget Blueprint Library |