Assign a Physical Material to a Physics Asset Body

How to assign a Physical Material to a specific Physics Body in a Physics Asset using the Physics Asset Editor.

Choose your operating system:

Windows

macOS

Linux

If specific Physics Bodies need different Physical Materials , you can adjust them individually.

  1. Double-click a Physics Asset in the Content Browser to open it in the Physics Asset Editor .

    physics_asset.png

  2. Select a Physics Body.

  3. In the Details panel, in the Physics category, change the Simple Collision Physical Material .

    PhysMat_PhAT_04.png

  4. Click Save

    icon_SaveAsset_40x.png

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss