Read about
Hardware and Software Specifications
, and make sure that Microsoft Visual Studio is installed prior to building Unreal Engine from source. Also, depending on your system's specifications, it may take between 10 and 40 minutes to compile the engine.
Inside the root directory, run
GenerateProjectFiles.bat
to set-up your project files.
All project files are intermediate (
[UE4Root]\Engine\Intermediate\ProjectFiles
). You must generate project files each time you sync a new build to ensure they are up to date. If you delete your
Intermediate
folder, you must regenerate project files using the 'GenerateProjectFiles' batch file.
Load the project into Visual Studio by double-clicking
UE4.sln
.
Set your solution configuration to
Development Editor
.
Set your solution platform to
Win64
.
Right-click the UE4 target and select
Build
.
Read about
Hardware and Software Specifications
, and make sure that XCode is installed prior to building Unreal Engine from Source. Also, depending on your system's specifications, it may take between 10 and 40 minutes to compile the engine.
Inside the root directory, run
GenerateProjectFiles.command
to set up your project files.
Load the project into XCode by
Double-clicking UE4.xcodeproj
.
To set your build target, select
UE4Editor - Mac
for
My Mac
in the title bar.
To build the project, select
Product > Build
.
Our development and support teams currently use the latest version of Ubuntu; as a result, we may not be able to provide support for other Linux distributions (including other versions of Ubuntu). Additionally, read about
Hardware and Software Specifications
, and make sure your system has at least one hundred (100) gigabytes of disk space before performing
the following steps.
Inside the root directory, run
Setup.sh
from the terminal to setup the files needed to generate the project files.
Now, run
GenerateProjectFiles.sh
from the terminal to generate your project files.
To build the project, run
make
from the terminal.
Depending on your system's specifications, it may take anywhere from ten minutes to over an hour to compile the engine. If you want to shorten the time it takes to compile the engine from source, we recommend compiling
the source code on a machine that has at least eight (8) gigabytes of RAM, with a multi-core processor having at least eight (8) cores (including hyperthreading).
Running the Editor
Set your startup project to
UE4
.
Right-click
the
UE4
project,
hover over 'Debug'
and
click 'Start New Instance'
to launch the editor.
Alternatively, you can
press the F5 key
on your keyboard to start a new instance of the editor.
Congratulations! You've compiled and launched the engine from source.
Select
Product > Run
to launch the editor.
Congratulations! You've compiled and launched the engine from source.
Navigate to the editor's binary path by entering
cd Engine/Binaries/Linux/
into the terminal.
Run
UE4Editor
to launch the editor.
Congratulations! You've compiled and launched the engine from source.