Managing Game Code

Adding code and generating project files.

Choose your operating system:

Windows

macOS

Linux

[/VAR]

[VAR:OSSelect_Linux]

Adding Code to Projects

C++ Class Wizard

The C++ Class Wizard provides a fast and easy way to add native C++ code classes into your project for you to extend with your own functionality, if you wish. This converts a content-only project into a code project. You can access the C++ Class Wizard like so:

Please make sure you are running Visual Studio 2015 or higher for Windows Desktop installed before proceeding. If you are using Mac, make sure to have Xcode 8 or higher installed.

  1. In the main editor, select File > New C++ Class...

    FileCPP.png

  2. The C++ Class Wizard will appear, showing commonly added classes. If you do not see the class you are looking for, then you will need to view the entire Class hierarchy listing. Click the Show All Classes checkbox in the upper-right corner of the window.

    CppClassWizard.png

    AllClasses.png

    Default Classes

    All Classes

    Choose the Class you wish to add and click the Next > button.

  3. You will then be prompted to enter a Name for your new Class. Do so and click the Create Class button. This will create the header (.h) and source (.cpp) files.

    Class names may only contain alphanumeric characters and cannot contain spaces. The field will notify you if you enter an invalid name.

  4. The code will immediately open in Visual Studio, ready for editing.

    CodeEditing.png

    The code will immediately open in Xcode, ready for editing.

    CodeEditing_xcode.png

For instructions on compiling your Class when finished editing, please see the Compiling Projects documentation.

Development Environment

Code files can be created through Visual Studio and added to the game project through the Solution Explorer in the usual manner. You can also add code files to the appropriate folders outside of Visual Studio and rebuild the solution and project files automatically. This makes it easy to add lots of files quickly through the operating system UI, and also makes working on teams easier as the solution and project files do not need to be synced between members of the team. Each person can just sync the code files and rebuild the project files locally.

Code files can be created through Xcode and added to the game project through the Project Navigator in the usual manner. You can also add code files to the appropriate folders outside of Xcode and rebuild the project file automatically. This makes it easy to add lots of files quickly through the operating system UI, and also makes working on teams easier as the solution and project files do not need to be synced between members of the team. Each person can just sync the code files and rebuild the project files locally.

Opening Projects in the Development Environment

If your project is already open in the editor, you can easily open it in Visual Studio by selecting Open Visual Studio from the File menu.

open_visual_studio.png

You can also open the project in Visual Studio through Windows Explorer or Visual Studio's File > Open > Project/Solution .

  • Open the [ProjectName].sln Visual Studio solution located in the root of the project's directory.

If your project is already open in the editor, you can easily open it in Xcode by selecting Open in Xcode from the File menu.

open_xcode.png

You can also open the project in Xcode through Finder or Xcode's File > Open .

  • Open the [ProjectName].xcodeproj Xcode project located in the root of the project's directory.

Generating Project Files

The project files are considered intermediate files - located in [ProjectDirectory]\Intermediate\ProjectFiles . This means if you delete your Intermediate folder, you must regenerate the project files.

.uproject files

  1. Navigate to the location of [ProjectName].uproject in Windows Explorer.

  2. Right-click on the [ProjectName].uproject file and select Generate Visual Studio Files .

    Generate_Visual_Studio_Files.png

  3. UnrealBuildTool updates the project files and the solution, including generating Intellisense data.

    generate_project_files.png

  4. Open the [ProjectName].sln Visual Studio solution located in the root of the project's directory to view the game project in Visual Studio.

  1. Navigate to the location of [ProjectName].uproject in Finder.

  2. Right-click on the [ProjectName].uproject file and select Generate Xcode Files.

    Generate_Xcode_Files.png

  3. UnrealBuildTool updates the project

    generate_project_files_xcode.png

  4. Open the [ProjectName].xcodeproj Xcode project located in the root of the project's directory to view the game project in Xcode.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss