Getting Started with Remote Control Presets

With Remote Control Preset, collect and organize any UI parameters or functions in a single panel and expose them to the Remote Control API.

Choose your operating system:

Windows

macOS

Linux

With Remote Control Preset , you can collect and organize any UI parameters or functions in a single panel and expose them to the Remote Control API. These parameters and functions can be connected to widgets in a companion web application provided by the Remote Control Web Interface plugin to control the engine remotely.

Remote Control panel in action

This page covers how to expose properties and functions from the Unreal Editor to the Remote Control API. For more details on all the settings in the Remote Control Panel, refer to Remote Control Panel Reference .

Prerequisites

The Remote Control API plugin provides the web server that hosts the data and websocket connections for the Remote Control Preset .

Follow these steps to enable the plugin for your project.

  1. Open your project in the Unreal Editor.

  2. In the Editor's main menu, choose Edit > Plugins to open the Plugins window.

  3. In the Plugins window, find the Remote Control API plugin in the Messaging category. Check its Enabled checkbox.

    Remote Control API plugin

  4. Restart the engine.

Exposing Properties to the Remote Control Panel and Remote Control API

The Remote Control Panel in the Unreal Editor is where you can collect properties from multiple objects in the level together for easy access. You can also add functions to the panel and call them from the panel. When properties and functions are exposed to the Remote Control Panel , they are also exposed to the Remote Control API . This helps an operator easily organize any items that they need to control in a live environment.

Follow these steps to add a Remote Control Preset and open the Remote Control Panel .

  1. Right-click in the Content Browser and navigate to the Miscellaneous section. Select Remote Control Preset .

    Remote Control Preset menu option

    Remote Control Preset in the Content Browser

  2. Open the Remote Control Panel by double-clicking the Remote Control Preset Asset .

    Empty Remote Control Panel

  3. Check the Edit Mode checkbox.

    Edit Mode checkbox

  4. In the Details panels for Assets , every property now has either a closed or open eye icon next to it.

    Remote Control eye icons in the Details panel

  5. The eye icon determines whether a property is added to the Remote Control Panel :

    • An open eye icon means the property is added to the Remote Control Panel.

    • A closed eye icon means the property is not added to the Remote Control Panel.

    • Clicking on an open eye icon closes it, and vice versa; the property is added or removed from the Remote Control Panel accordingly.

  6. When the property is in the Remote Control Panel, it has the same interface as in the Details panel.

    Remote Control panel interface Details panel interface

    A Light Color property with RGB values in the Remote Control Panel (left) and in the Details panel (right).

  7. Right-click on the Remote Control Preset and select Save to keep your changes.

Exposing Properties and Functions via Blueprint Library

This feature is experimental and may change in the next release.

You can use a Blueprint Library to expose properties, functions, and Actors to the Remote Control API and automate the process of populating a Remote Control Preset. Refer to Blueprint API for more details on how to expose these using Blueprints.

In the following example Blueprint, the function is set up to expose all trees of the class BP_Tree_S .

Click image to expand.

When the function is run, the Remote Control Preset will show all the trees of the class BP_Tree_S .

Click image to expand.

Next Steps

In this guide, you learned how to expose properties to the Remote Control API and create a Remote Control Preset. Refer to the following documentation for using these exposed properties in a live environment:

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss