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The Menu is displayed at the top of the Blueprint Editor by default.
File
Command |
Description |
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Load and Save |
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Save |
Saves the Blueprint. |
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Open Asset... |
Summons the asset picker window. |
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Save All |
Saves all unsaved levels and assets. |
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Choose Files to Save... |
Opens a dialog with save options for content and levels. |
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Connect to Source Control... |
If Source Control is enabled, opens a dialogue with check-in options for content and levels. |
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Blueprint |
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Compile |
Compiles the Blueprint. |
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Refresh All Nodes |
Refreshes all nodes in the graph to account for external changes. |
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Reparent Blueprint |
Change the parent of the open Blueprint. |
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Diff |
Diff against previous revisions. Requires source control to be active. |
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Developer |
Open the Developer Menu, where you can change compiler settings and recompile modules like the Graph Editor. |
Edit
Command |
Description |
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History |
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Undo |
Undo the last action. |
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Redo |
Redo the last undone action. |
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Undo History |
Displays the entire Undo History. |
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Search |
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Search |
Find references to functions, events, variables, and pins in the current Blueprint. |
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Find in Blueprints |
Find references to functions, events, variables, and pins in ALL Blueprints. |
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Delete Unused Variables |
Deletes any variables that are never used. |
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Configuration |
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Editor Preferences |
Opens the settings for the Editor. |
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Project Settings |
Opens the settings for the current project. |
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Plugins |
Opens the Plugin Browser tab. |
Asset
Command |
Description |
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Find in Content Browser... |
Summons the Content Browser and navigates to this asset. |
Reference Viewer... |
Launches the reference viewer to show what the current asset references and what references the current asset. |
Size Map... |
Displays an interactive map showing the approximate size of this asset and everything it references. |
View
Command |
Description |
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Pin Visibility |
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Show All Pins |
Shows all pins on all nodes. |
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Hide Unused Pins |
Hides all pins with no connections and no default values. |
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Hide Unconnected Pins |
Hides all pins with no connections. This option will hide input pins for inputs that have been set directly on the node. |
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Zoom |
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Zoom to Graph Extents |
Fits the current view to the entire graph. |
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Zoom to Selection |
Fits the current view to the selection. |
Debug
Command |
Description |
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Breakpoints |
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Disable All Breakpoints |
Disables all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
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Enable All Breakpoints |
Enables all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
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Delete All Breakpoints |
Removes all breakpoints in all graphs of the current Blueprint or Level Blueprint. |
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Watches |
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Delete All Watches |
Removes all watch values in all graphs of the current Blueprint or Level Blueprint. |
Window
The Window menu in the Blueprint Editor has a specific subsection for displaying Blueprint Editor-specific tabs. Not all tabs will be present in the menu while the Blueprint Editor is in the Defaults and Components modes.
Command |
Description |
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Toolbar |
Shows the Toolbar if it is currently not visible. |
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Details |
Shows the Details pane if it is currently not visible. |
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Debug |
Shows the Debug pane if if it currently not visible. |
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Palette |
Shows the Palette pane if it is not currently visible. |
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My Blueprint |
Shows the My Blueprint pane if it is not currently visible. |
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Compiler Results |
Shows the Compiler Results pane if it is not currently visible. |
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Find Results |
Shows the Find Results pane if it is not currently visible. |
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Components |
Shows the Components panel if it is not currently visible. |
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Viewport |
Shows the Preview Viewport pane if it is not currently visible. |
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Content Browser |
Opens a sub-menu with access to all four Content Browsers . |
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Developer Tools |
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Project Launcher |
Shows the Project Launcher which enables you to run your project on any appropriately setup and connected devices. |
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Plugins |
Shows the Plugin Tab where you can load/unload plugins. |
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Reset Layout... |
Restores the default layout for the entire Unreal Engine 4 Editor. This requires the Editor to restart, but it will re-open the current project. |
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Save Layout |
Saves the current interface layout. |
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Enable Fullscreen |
Enables fullscreen mode for the Main Editor window. |