unreal.AIPerceptionSystem

class unreal.AIPerceptionSystem(outer=None, name='None')

Bases: unreal.AISubsystem

By design checks perception between hostile teams

C++ Source:

  • Module: AIModule

  • File: AIPerceptionSystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • perception_aging_rate (float): [Read-Write] Perception Aging Rate

classmethod get_sense_class_for_stimulus(world_context_object, stimulus)

Get Sense Class for Stimulus

Parameters
Returns

Return type

type(Class)

classmethod register_perception_stimuli_source(world_context_object, sense, target)bool

Register Perception Stimuli Source

Parameters
Returns

Return type

bool

report_event(perception_event)None

Report Event

Parameters

perception_event (AISenseEvent) –

classmethod report_perception_event(world_context_object, perception_event)None

Report Perception Event

Parameters