- class unreal.AIRequestPriority¶
Actions LDs really want AI to perform.
Actions AI wants to do due to its internal logic.
Actions being result of game-world mechanics, like hit reactions, death, falling, etc. In general things not depending on what AI’s thinking.
Actions requested by Level Designers by placing AI-hinting elements on the map.
Ultimate priority, to be used with caution, makes AI perform given action regardless of anything else (for example disabled reactions).