unreal.ARFaceGeometry

class unreal.ARFaceGeometry(outer=None, name='None')

Bases: unreal.ARTrackedGeometry

ARFace Geometry

C++ Source:

  • Module: AugmentedReality

  • File: ARTrackable.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_tracked (bool): [Read-Write] Whether the face is currently being tracked by the AR system

  • look_at_target (Vector): [Read-Write] The target the eyes are looking at

  • unique_id (Guid): [Read-Write] Unique Id

get_blend_shape_value(blend_shape)float

Get Blend Shape Value

Parameters

blend_shape (ARFaceBlendShape) –

Returns

Return type

float

get_blend_shapes()

Get Blend Shapes

Returns

Return type

Map(ARFaceBlendShape, float)

get_local_space_eye_transform(eye)Transform

Get Local Space Eye Transform

Parameters

eye (AREye) –

Returns

Return type

Transform

get_world_space_eye_transform(eye)Transform

Get World Space Eye Transform

Parameters

eye (AREye) –

Returns

Return type

Transform

property is_tracked

[Read-Only] Whether the face is currently being tracked by the AR system

Type

(bool)

property look_at_target

[Read-Only] The target the eyes are looking at

Type

(Vector)