unreal.ARSharedWorldReplicationState

class unreal.ARSharedWorldReplicationState(preview_image_offset=0, ar_world_offset=0)

Bases: unreal.StructBase

Per player information about what data has been sent to them

C++ Source:

  • Module: AugmentedReality

  • File: ARSharedWorldGameMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ar_world_offset (int32): [Read-Write] The offset in the overall ARWorld data buffer

  • preview_image_offset (int32): [Read-Write] The offset in the overall image data buffer

property ar_world_offset

[Read-Only] The offset in the overall ARWorld data buffer

Type

(int32)

property preview_image_offset

[Read-Only] The offset in the overall image data buffer

Type

(int32)