unreal.ARWorldAlignment

class unreal.ARWorldAlignment

Bases: unreal.EnumBase

Options for how the scene’s coordinate system is constructed. This feature is used by ARKit.

C++ Source:

  • Module: AugmentedReality

  • File: ARSessionConfig.h

CAMERA

The coordinate system matches the camera’s orientation. This option is recommended for Face AR.

Type

2

GRAVITY

The coordinate system is aligned with gravity, defined by the vector (0, -1, 0). Origin is the initial position of the device.

Type

0

GRAVITY_AND_HEADING

The coordinate system is aligned with gravity, defined by the vector (0, -1, 0), and compass heading based on True North, defined by the vector (0, 0, -1). Origin is the initial position of the device.

Type

1