- class unreal.AbilityTask_MoveToLocation(outer=None, name='None')¶
Move to a location, ignoring clipping, over a given length of time. Ends when the TargetLocation is reached. This will RESET your character’s current movement mode! If you wish to maintain PHYS_Flying or PHYS_Custom, you must reset it on completion.!
Editor Properties: (see get_editor_property/set_editor_property)
on_target_location_reached(MoveToLocationDelegate): [Read-Write] On Target Location Reached