class unreal.AbilityTask_WaitInputRelease(outer=None, name='None')

Bases: unreal.AbilityTask

Waits until the input is released from activating an ability. Clients will replicate a ‘release input’ event to the server, but not the exact time it was held locally. We expect server to execute this task in parallel and keep its own time.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_WaitInputRelease.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_release (InputReleaseDelegate): [Read-Write] On Release

property on_release

[Read-Write] On Release