unreal.ActorGroupingUtils

class unreal.ActorGroupingUtils(outer=None, name='None')

Bases: unreal.Object

Helper class for grouping actors in the level editor

C++ Source:

  • Module: UnrealEd

  • File: ActorGroupingUtils.h

add_selected_to_group()None

Activates “Add to Group” mode which allows the user to select a group to append current selection

classmethod get()ActorGroupingUtils

Convenience method for accessing grouping utils in a blueprint or script

Returns

Return type

ActorGroupingUtils

group_actors(actors_to_group)None

Creates a new group from the provided list of actors removing the actors from any existing groups they are already in

Parameters

actors_to_group (Array(Actor)) –

group_selected()None

Creates a new group from the current selection removing the actors from any existing groups they are already in

classmethod is_grouping_active()bool

Is Grouping Active

Returns

Return type

bool

lock_selected_groups()None

Locks any groups in the current selection

remove_selected_from_group()None

Removes any groups or actors in the current selection from their immediate parent. If all actors/subgroups are removed, the parent group will be destroyed.

classmethod set_grouping_active(grouping_active)None

Set Grouping Active

Parameters

grouping_active (bool) –

ungroup_actors(actors_to_ungroup)None

Disbands any groups that the provided actors belong to, does not attempt to maintain any hierarchy

Parameters

actors_to_ungroup (Array(Actor)) –

ungroup_selected()None

Disbands any groups in the current selection, does not attempt to maintain any hierarchy

unlock_selected_groups()None

Unlocks any groups in the current selection