unreal.ActorPerceptionUpdateInfo
¶
- class unreal.ActorPerceptionUpdateInfo(target_id=- 1, target=None, stimulus=[3.4028234663852886e+38, 3.4028234663852886e+38, - 1.0, [3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], [3.4028234663852886e+38, 3.4028234663852886e+38, 3.4028234663852886e+38], 'None', False])¶
Bases:
unreal.StructBase
Actor Perception Update Info
C++ Source:
Module: AIModule
File: AIPerceptionComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
stimulus
(AIStimulus): [Read-Write] Updated stimulustarget
(Actor): [Read-Write] Actor associated to the stimulus (can be null)target_id
(int32): [Read-Write] Id of to the stimulus source
- property stimulus¶
[Read-Write] Updated stimulus
- Type
- property target_id¶
[Read-Write] Id of to the stimulus source
- Type
(int32)