- class unreal.ActorRecorderPropertyMap(outer=None, name='None')¶
This represents a list of all possible properties and components on an actor which can be recorded by the Actor Recorder and whether or not the user wishes to record them. If you wish to expose a property to be recorded it needs to be marked as “Interp” (C++) or “Expose to Cinematics” in Blueprints.
Editor Properties: (see get_editor_property/set_editor_property)
children(Array(ActorRecorderPropertyMap)): [Read-Write] Children
properties(Array(ActorRecordedProperty)): [Read-Write] Represents properties exposed to Cinematics that can possibly be recorded.
recorded_object(Object): [Read-Only] Recorded Object