unreal.AdaptorTriangleID

class unreal.AdaptorTriangleID(id_value=- 1)

Bases: unreal.ElementID

Adaptor Triangle ID

C++ Source:

  • Plugin: EditableMesh

  • Module: EditableMesh

  • File: EditableGeometryCollectionAdapter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • id_value (int32): [Read-Write] The actual mesh element index this ID represents. Read-only.