unreal.AjaTimecodeProvider

class unreal.AjaTimecodeProvider(outer=None, name='None')

Bases: unreal.GenlockedTimecodeProvider

Class to fetch a timecode via an AJA card. When the signal is lost in the editor (not in PIE), the TimecodeProvider will try to re-synchronize every second.

C++ Source:

  • Plugin: AjaMedia

  • Module: AjaMedia

  • File: AjaTimecodeProvider.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_delay (float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecode

  • ltc_configuration (AjaMediaTimecodeReference): [Read-Write] Where to read LTC timecode from with which FrameRate expected

  • use_dedicated_pin (bool): [Read-Write] Should we read the timecode from a dedicated LTC pin or an SDI input.

  • use_genlock_to_count (bool): [Read-Write] Use Genlock Sync to update Timecode count

  • use_reference_in (bool): [Read-Write] Read LTC timecode from reference pin. Will fail if device doesn’t support that feature.

  • video_configuration (AjaMediaTimecodeConfiguration): [Read-Write] It read the timecode from an input source.