- class unreal.AnimBlueprintFactory(outer=None, name='None')¶
Anim Blueprint Factory
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task(AssetImportTask): [Read-Write] Task for importing file via script interfaces
automated_import_data(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interface
blueprint_type(BlueprintType): [Read-Write] The type of blueprint that will be created
context_class(type(Class)): [Read-Write] Class of the context object used to help create the object.
create_new(bool): [Read-Write] The default value to return from CanCreateNew()
edit_after_new(bool): [Read-Write] true if the associated editor should be opened after creating a new object.
editor_import(bool): [Read-Write] true if the factory imports objects from files.
formats(Array(str)): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.
parent_class(type(Class)): [Read-Write] The parent class of the created blueprint
preview_skeletal_mesh(SkeletalMesh): [Read-Write] The preview mesh to use with this animation blueprint
supported_class(type(Class)): [Read-Write] The class manufactured by this factory.
target_skeleton(Skeleton): [Read-Write] The kind of skeleton that animation graphs compiled from the blueprint will animate
text(bool): [Read-Write] true if the factory imports objects from text.