class unreal.AnimBoneCompressionSettings(outer=None, name='None')

Bases: unreal.Object

  • This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need

  • to create asset types and factory wrappers for every codec.

C++ Source:

  • Module: Engine

  • File: AnimBoneCompressionSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • codecs (Array(AnimBoneCompressionCodec)): [Read-Write] A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty.

  • error_threshold (float): [Read-Write] When compressing, the best codec below this error threshold will be used.

  • force_below_threshold (bool): [Read-Write] Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold.