- class unreal.AnimComposite(outer=None, name='None')¶
Editor Properties: (see get_editor_property/set_editor_property)
asset_mapping_table(AssetMappingTable): [Read-Only] Asset mapping table when ParentAsset is set
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the asset
meta_data(Array(AnimMetaData)): [Read-Write] Meta data that can be saved with the asset
You can query by GetMetaData function
parent_asset(AnimationAsset): [Read-Only] Parent Asset, if set, you won’t be able to edit any data in here but just mapping table
During cooking, this data will be used to bake out to normal asset
preview_base_pose(AnimSequence): [Read-Write] Preview Base pose for additive BlendSpace *
preview_pose_asset(PoseAsset): [Read-Write] The default skeletal mesh to use when previewing this asset - this only applies when you open Persona using this asset// todo:: note that this doesn’t retarget right now
rate_scale(float): [Read-Write] Number for tweaking playback rate of this animation globally.
sequence_length(float): [Read-Only] Length (in seconds) of this AnimSequence if played back with a speed of 1.0.
skeleton(Skeleton): [Read-Only] Pointer to the Skeleton this asset can be played on .
thumbnail_info(ThumbnailInfo): [Read-Only] Information for thumbnail rendering