class unreal.AnimCurveCompressionSettings(outer=None, name='None')

Bases: unreal.Object

  • This object is used to wrap a curve compression codec. It allows a clean integration in the editor by avoiding the need

  • to create asset types and factory wrappers for every codec.

C++ Source:

  • Module: Engine

  • File: AnimCurveCompressionSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • codec (AnimCurveCompressionCodec): [Read-Write] An animation curve compression codec.