class unreal.AnimGraphNode_Base(outer=None, name='None')

Bases: unreal.K2Node

This is the base class for any animation graph nodes that generate or consume an animation pose in the animation blend graph.

Any concrete implementations will be paired with a runtime graph node derived from FAnimNode_Base

C++ Source:

  • Module: AnimGraph

  • File: AnimGraphNode_Base.h

Editor Properties: (see get_editor_property/set_editor_property)

  • property_bindings (Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Map from property name->binding info

  • show_pin_for_properties (Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Properties