class unreal.AnimGraphNode_PoseDriver(outer=None, name='None')

Bases: unreal.AnimGraphNode_PoseHandler

Anim Graph Node Pose Driver

C++ Source:

  • Module: AnimGraph

  • File: AnimGraphNode_PoseDriver.h

Editor Properties: (see get_editor_property/set_editor_property)

  • axis_length (float): [Read-Write] Length of axis in world units used for debug drawing

  • cone_subdivision (int32): [Read-Write] Number of subdivisions / lines used when debug drawing a cone

  • draw_debug_cones (bool): [Read-Write] If checked the cones will be drawn in 3d for debugging

  • node (AnimNode_PoseDriver): [Read-Write] Node

  • property_bindings (Map(Name, AnimGraphNodePropertyBinding)): [Read-Write] Map from property name->binding info

  • show_pin_for_properties (Array(OptionalPinFromProperty)): [Read-Write] Show Pin for Properties

  • sync_group (AnimationGroupReference): [Read-Write] Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.

property node

[Read-Write] Node