- class unreal.AnimNode_Slot(source=, slot_name='DefaultSlot', always_update_source_pose=False)¶
An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input.
Editor Properties: (see get_editor_property/set_editor_property)
always_update_source_pose(bool): [Read-Write] Whether we should continue to update the source pose regardless of whether it would be used.
slot_name(Name): [Read-Write] The name of this slot, exposed to gameplay code, etc…
source(PoseLink): [Read-Write] The source input, passed thru to the output unless a montage or slot animation is currently playing
- property always_update_source_pose¶
[Read-Write] Whether we should continue to update the source pose regardless of whether it would be used.