unreal.AnimNotifyState_TimedNiagaraEffectAdvanced
¶
- class unreal.AnimNotifyState_TimedNiagaraEffectAdvanced(outer=None, name='None')¶
Bases:
unreal.AnimNotifyState_TimedNiagaraEffect
Same as Timed Niagara Effect but also provides some more advanced abilities at an additional cost.
C++ Source:
Plugin: Niagara
Module: NiagaraAnimNotifies
File: AnimNotifyState_TimedNiagaraEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
destroy_at_end
(bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finishlocation_offset
(Vector): [Read-Write] Offset from the socket or bone to place the Niagara systemnotify_color
(Color): [Read-Write] Color of Notify in editorrotation_offset
(Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara systemsocket_name
(Name): [Read-Write] The socket or bone to attach the system totemplate
(NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state
- get_notify_progress(mesh_comp) → float¶
Returns a 0 to 1 value for the progress of this component along the notify.
- Parameters
mesh_comp (MeshComponent) –
- Returns
- Return type