unreal.AnimNotifyState_TimedNiagaraEffectAdvanced

class unreal.AnimNotifyState_TimedNiagaraEffectAdvanced(outer=None, name='None')

Bases: unreal.AnimNotifyState_TimedNiagaraEffect

Same as Timed Niagara Effect but also provides some more advanced abilities at an additional cost.

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraAnimNotifies

  • File: AnimNotifyState_TimedNiagaraEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destroy_at_end (bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finish

  • location_offset (Vector): [Read-Write] Offset from the socket or bone to place the Niagara system

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • rotation_offset (Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara system

  • socket_name (Name): [Read-Write] The socket or bone to attach the system to

  • template (NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state

get_notify_progress(mesh_comp)float

Returns a 0 to 1 value for the progress of this component along the notify.

Parameters

mesh_comp (MeshComponent) –

Returns

Return type

float