unreal.AnimSeqExportOption

class unreal.AnimSeqExportOption(outer=None, name='None')

Bases: unreal.Object

Anim Seq Export Option

C++ Source:

  • Module: UnrealEd

  • File: AnimSeqExportOption.h

Editor Properties: (see get_editor_property/set_editor_property)

  • evaluate_all_skeletal_mesh_components (bool): [Read-Write] If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get baked

  • export_curves (bool): [Read-Write] If enabled, export the curves from the animation

  • export_transforms (bool): [Read-Write] If enabled, export the transforms from the animation

  • record_in_world_space (bool): [Read-Write] If enabled we record in World Space otherwise we record from 0,0,0

  • warm_up_frames (FrameNumber): [Read-Write] Number of Display Rate frames to evaluate before doing the export. Use it if there is some post anim BP effects you want to warm up

property evaluate_all_skeletal_mesh_components

[Read-Write] If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get baked

Type

(bool)

property export_curves

[Read-Write] If enabled, export the curves from the animation

Type

(bool)

property export_transforms

[Read-Write] If enabled, export the transforms from the animation

Type

(bool)

property record_in_world_space

[Read-Write] If enabled we record in World Space otherwise we record from 0,0,0

Type

(bool)

property warm_up_frames

[Read-Write] Number of Display Rate frames to evaluate before doing the export. Use it if there is some post anim BP effects you want to warm up

Type

(FrameNumber)