unreal.AnimSharingAdditiveInstance
¶
- class unreal.AnimSharingAdditiveInstance(outer=None, name='None')¶
Bases:
unreal.AnimInstance
Anim Sharing Additive Instance
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingInstances.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_animation
(AnimSequence): [Read-Write] Additive Animationalpha
(float): [Read-Write] Alphabase_component
(SkeletalMeshComponent): [Read-Write] Base Componenton_all_montage_instances_ended
(OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.on_montage_blending_out
(OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finishedon_montage_ended
(OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finishedon_montage_started
(OnMontageStartedMCDelegate): [Read-Write] Called when a montage has startedpropagate_notifies_to_linked_instances
(bool): [Read-Write] Whether to propagate notifies to any linked anim instancesreceive_notifies_from_linked_instances
(bool): [Read-Write] Whether to process notifies from any linked anim instancesroot_motion_mode
(RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion fromstate_bool
(bool): [Read-Write] State Bool
- property additive_animation¶
[Read-Only] Additive Animation
- Type
- property base_component¶
[Read-Only] Base Component
- Type