unreal.AnimSharingAdditiveInstance

class unreal.AnimSharingAdditiveInstance(outer=None, name='None')

Bases: unreal.AnimInstance

Anim Sharing Additive Instance

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingInstances.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_animation (AnimSequence): [Read-Write] Additive Animation

  • alpha (float): [Read-Write] Alpha

  • base_component (SkeletalMeshComponent): [Read-Write] Base Component

  • on_all_montage_instances_ended (OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.

  • on_montage_blending_out (OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finished

  • on_montage_ended (OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finished

  • on_montage_started (OnMontageStartedMCDelegate): [Read-Write] Called when a montage has started

  • propagate_notifies_to_linked_instances (bool): [Read-Write] Whether to propagate notifies to any linked anim instances

  • receive_notifies_from_linked_instances (bool): [Read-Write] Whether to process notifies from any linked anim instances

  • root_motion_mode (RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion from

  • state_bool (bool): [Read-Write] State Bool

property additive_animation

[Read-Only] Additive Animation

Type

(AnimSequence)

property alpha

[Read-Only] Alpha

Type

(float)

property base_component

[Read-Only] Base Component

Type

(SkeletalMeshComponent)

property state_bool

[Read-Only] State Bool

Type

(bool)