class unreal.AnimSharingInstance(outer=None, name='None')

Bases: unreal.Object

Anim Sharing Instance

C++ Source:

  • Plugin: AnimationSharing

  • Module: AnimationSharing

  • File: AnimationSharingManager.h

Editor Properties: (see get_editor_property/set_editor_property)

  • registered_actors (Array(Actor)): [Read-Only] Actors currently registered to be animation driven by the AnimManager using this setup

  • sharing_actor (Actor): [Read-Only] Actor to which all the running SkeletalMeshComponents used for the sharing are attached to

  • state_enum (Enum): [Read-Only] Enum class set up by the user to ‘describe’ the animation states

  • state_processor (AnimationSharingStateProcessor): [Read-Write] (Blueprint)class instance used for determining the state enum value for each registered actor

  • used_animation_sequences (Array(AnimSequence)): [Read-Only] Used Animation Sequences