class unreal.AnimationBudget(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Function library to expose the budget allocator to Blueprints

C++ Source:

  • Plugin: AnimationBudgetAllocator

  • Module: AnimationBudgetAllocator

  • File: AnimationBudgetBlueprintLibrary.h

classmethod enable_animation_budget(world_context_object, enabled)None

Enable/disable the animation budgeting system. Note that the system can also be disabled globally via CVar, which overrides this setting.

  • world_context_object (Object) –

  • enabled (bool) –

classmethod set_animation_budget_parameters(world_context_object, parameters)None

Set the parameters of the animation budgeting system. Note that the parameters can also be set globally via CVar.