unreal.AnimationGroupReference

class unreal.AnimationGroupReference

Bases: unreal.StructBase

Animation Group Reference

C++ Source:

  • Module: Engine

  • File: AnimationAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • group_name (Name): [Read-Write] The name of the group

  • group_role (AnimGroupRole): [Read-Write] The type of membership in the group (potential leader, always follower, etc…)

  • group_scope (AnimSyncGroupScope): [Read-Write] The scope at which marker-based sync is applied (local, component etc…)