unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy

class unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy(outer=None, name='None')

Bases: unreal.Object

Apple Image Utils Base Async Task Blueprint Proxy

C++ Source:

  • Plugin: AppleImageUtils

  • Module: AppleImageUtils

  • File: AppleImageUtilsBlueprintProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • conversion_result (AppleImageUtilsImageConversionResult): [Read-Write] Conversion Result

  • on_failure (AppleImageConversionDelegate): [Read-Write] On Failure

  • on_success (AppleImageConversionDelegate): [Read-Write] On Success

property conversion_result

[Read-Only] Conversion Result

Type

(AppleImageUtilsImageConversionResult)

property on_failure

[Read-Write] On Failure

Type

(AppleImageConversionDelegate)

property on_success

[Read-Write] On Success

Type

(AppleImageConversionDelegate)