unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy
¶
- class unreal.AppleImageUtilsBaseAsyncTaskBlueprintProxy(outer=None, name='None')¶
Bases:
unreal.Object
Apple Image Utils Base Async Task Blueprint Proxy
C++ Source:
Plugin: AppleImageUtils
Module: AppleImageUtils
File: AppleImageUtilsBlueprintProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
conversion_result
(AppleImageUtilsImageConversionResult): [Read-Write] Conversion Resulton_failure
(AppleImageConversionDelegate): [Read-Write] On Failureon_success
(AppleImageConversionDelegate): [Read-Write] On Success
- property conversion_result¶
[Read-Only] Conversion Result
- property on_failure¶
[Read-Write] On Failure
- Type
- property on_success¶
[Read-Write] On Success
- Type