unreal.ApplyRootMotionMoveToActorForceDelegate

class unreal.ApplyRootMotionMoveToActorForceDelegate(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

Apply Root Motion Move to Actor Force Delegate Delegate Signature

Parameters
  • destination_reached (bool) –

  • timed_out (bool) –

  • final_target_location (Vector) –

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilityTask_ApplyRootMotionMoveToActorForce.h