unreal.AssetRegistryDependencyOptions

class unreal.AssetRegistryDependencyOptions(include_soft_package_references=True, include_hard_package_references=True, include_searchable_names=False, include_soft_management_references=False, include_hard_management_references=False)

Bases: unreal.StructBase

Asset Registry Dependency Options

C++ Source:

  • Module: AssetRegistry

  • File: IAssetRegistry.h

Editor Properties: (see get_editor_property/set_editor_property)

  • include_hard_management_references (bool): [Read-Write] Reference that says one object directly manages another object, set when Primary Assets manage things explicitly

  • include_hard_package_references (bool): [Read-Write] Dependencies which are required for correct usage of the source asset, and must be loaded at the same time

  • include_searchable_names (bool): [Read-Write] References to specific SearchableNames inside a package

  • include_soft_management_references (bool): [Read-Write] Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assets

  • include_soft_package_references (bool): [Read-Write] Dependencies which don’t need to be loaded for the object to be used (i.e. soft object paths)

property include_hard_management_references

[Read-Write] Reference that says one object directly manages another object, set when Primary Assets manage things explicitly

Type

(bool)

property include_hard_package_references

[Read-Write] Dependencies which are required for correct usage of the source asset, and must be loaded at the same time

Type

(bool)

property include_searchable_names

[Read-Write] References to specific SearchableNames inside a package

Type

(bool)

property include_soft_management_references

[Read-Write] Indirect management references, these are set through recursion for Primary Assets that manage packages or other primary assets

Type

(bool)

property include_soft_package_references

[Read-Write] Dependencies which don’t need to be loaded for the object to be used (i.e. soft object paths)

Type

(bool)