unreal.AssetRenameData
¶
- class unreal.AssetRenameData(asset=None, new_package_path='', new_name='')¶
Bases:
unreal.StructBase
Asset Rename Data
C++ Source:
Module: AssetTools
File: IAssetTools.h
Editor Properties: (see get_editor_property/set_editor_property)
asset
(Object): [Read-Write] Object being renamednew_name
(str): [Read-Write] New package and asset name, new object path will be PackagePath/NewName.NewNamenew_package_path
(str): [Read-Write] New path to package without package name, ie /Game/SubDirectory