- class unreal.AttachLocation¶
Deprecated rules for setting transform on attachment, new functions should use FAttachmentTransformRules isntead
Keeps current relative transform as the relative transform to the new parent.
Automatically calculates the relative transform such that the attached component maintains the same world transform.
Snaps location and rotation to the attach point. Calculates the relative scale so that the final world scale of the component remains the same.
Snaps entire transform to target, including scale.