unreal.AttributeBasedFloatCalculationType

class unreal.AttributeBasedFloatCalculationType

Bases: unreal.EnumBase

Enumeration outlining the possible attribute based float calculation policies.

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: GameplayEffect.h

ATTRIBUTE_BASE_VALUE

Use the base value of the attribute.

Type

1

ATTRIBUTE_BONUS_MAGNITUDE

Equivalent to (FinalMag - BaseValue).

Type

2

Type

Use the “bonus” evaluated magnitude of the attribute

ATTRIBUTE_MAGNITUDE

Use the final evaluated magnitude of the attribute.

Type

0

ATTRIBUTE_MAGNITUDE_EVALUATED_UP_TO_CHANNEL

Use a calculated magnitude stopping with the evaluation of the specified “Final Channel”

Type

3