unreal.AttributeBasedFloatCalculationType
¶
- class unreal.AttributeBasedFloatCalculationType¶
Bases:
unreal.EnumBase
Enumeration outlining the possible attribute based float calculation policies.
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: GameplayEffect.h
- ATTRIBUTE_BASE_VALUE¶
Use the base value of the attribute.
- Type
1
- ATTRIBUTE_BONUS_MAGNITUDE¶
Equivalent to (FinalMag - BaseValue).
- Type
2
- Type
Use the “bonus” evaluated magnitude of the attribute
- ATTRIBUTE_MAGNITUDE¶
Use the final evaluated magnitude of the attribute.
- Type
0
- ATTRIBUTE_MAGNITUDE_EVALUATED_UP_TO_CHANNEL¶
Use a calculated magnitude stopping with the evaluation of the specified “Final Channel”
- Type
3