unreal.AudioCaptureDeviceInfo
¶
- class unreal.AudioCaptureDeviceInfo(device_name='None', num_input_channels=0, sample_rate=0)¶
Bases:
unreal.StructBase
Struct defining the time synth global quantization settings
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
device_name
(Name): [Read-Write] The name of the audio capture devicenum_input_channels
(int32): [Read-Write] The number of input channelssample_rate
(int32): [Read-Write] The sample rate of the audio capture device
- property num_input_channels¶
[Read-Only] The number of input channels
- Type
(int32)
- property sample_rate¶
[Read-Only] The sample rate of the audio capture device
- Type
(int32)