unreal.AudioCaptureDeviceInfo

class unreal.AudioCaptureDeviceInfo(device_name='None', num_input_channels=0, sample_rate=0)

Bases: unreal.StructBase

Struct defining the time synth global quantization settings

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCapture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • device_name (Name): [Read-Write] The name of the audio capture device

  • num_input_channels (int32): [Read-Write] The number of input channels

  • sample_rate (int32): [Read-Write] The sample rate of the audio capture device

property device_name

[Read-Only] The name of the audio capture device

Type

(Name)

property num_input_channels

[Read-Only] The number of input channels

Type

(int32)

property sample_rate

[Read-Only] The sample rate of the audio capture device

Type

(int32)