- class unreal.AudioCaptureTimecodeProvider(outer=None, name='None')¶
Read the LTC from the audio capture device.
Editor Properties: (see get_editor_property/set_editor_property)
assume_drop_frame_format(bool): [Read-Write] When detecting the frame rate. Assume the frame rate is a drop frame format.
audio_channel(int32): [Read-Write] Index of the Channel to used for the capture.
detect_frame_rate(bool): [Read-Write] Detect the frame rate from the audio source. It may takes some extra time before the frame rate is properly detected.
frame_delay(float): [Read-Write] Number of frames to subtract from the qualified frame time when GetDelayedQualifiedFrameTime or GetDelayedTimecode is called. see: GetDelayedQualifiedFrameTime, GetDelayedTimecode
frame_rate(FrameRate): [Read-Write] Frame expected from the audio source.
use_genlock_to_count(bool): [Read-Write] Use Genlock Sync to update Timecode count