unreal.AutoPinType

class unreal.AutoPinType

Bases: unreal.EnumBase

deprecated: ‘AutoPinType’ was renamed to ‘MagicLeapAutoPinType’.

ALWAYS

Always pin this component / owner actor automatically, without having to call PinSceneComponent() or PinActor() explicitely.

Type

1

NEVER

Never pin this component / owner actor automatically. App will control pinning and unpinning itself.

Type

2

ONLY_ON_DATA_RESTORATION

Pin this component / owner actor automatically only if it was pinned in a previous run of the app or replicated over network. App needs to call PinSceneComponent() or PinActor() to pin for the very first time.

Type

0