unreal.AutomationEditorTask

class unreal.AutomationEditorTask(outer=None, name='None')

Bases: unreal.Object

UAutomationEditorTask

C++ Source:

  • Module: FunctionalTesting

  • File: AutomationBlueprintFunctionLibrary.h

is_task_done()bool

Query if the Editor task is done

Returns

Return type

bool

is_valid_task()bool

Query if a task was setup

Returns

Return type

bool