unreal.BasedPosition

class unreal.BasedPosition(base=None, position=[0.0, 0.0, 0.0])

Bases: unreal.StructBase

Struct for handling positions relative to a base actor, which is potentially moving

C++ Source:

  • Module: Engine

  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base (Actor): [Read-Write] Actor that is the base

  • position (Vector): [Read-Write] Position relative to the base actor

property base

[Read-Write] Actor that is the base

Type

(Actor)

property position

[Read-Write] Position relative to the base actor

Type

(Vector)