unreal.BlendMode
¶
- class unreal.BlendMode¶
Bases:
unreal.EnumBase
The blending mode for materials warning: This is mirrored in Lightmass, be sure to update the blend mode structure and logic there if this changes. warning: Check UMaterialInstance::Serialize if changed!!
C++ Source:
Module: Engine
File: EngineTypes.h
- BLEND_ADDITIVE¶
3
- BLEND_ALPHA_COMPOSITE¶
5
- BLEND_ALPHA_HOLDOUT¶
6
- BLEND_MASKED¶
1
- BLEND_MODULATE¶
4
- BLEND_OPAQUE¶
0
- BLEND_TRANSLUCENT¶
2