- class unreal.BodySetupCore(outer=None, name='None')¶
Body Setup Core
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Only] Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh.
collision_reponse(BodyCollisionResponse): [Read-Write] Collision Type for this body. This eventually changes response to collision to others *
collision_trace_flag(CollisionTraceFlag): [Read-Write] Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate *
physics_type(PhysicsType): [Read-Write] If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. Default will inherit from OwnerComponent’s behavior.