unreal.BoneControlSpace
¶
- class unreal.BoneControlSpace¶
Bases:
unreal.EnumBase
Enum for controlling which reference frame a controller is applied in.
C++ Source:
Module: Engine
File: AnimTypes.h
- BCS_BONE_SPACE¶
Set position of bone in its own reference frame.
- Type
3
- BCS_COMPONENT_SPACE¶
Set position of bone in SkeletalMeshComponent’s reference frame.
- Type
1
- BCS_PARENT_BONE_SPACE¶
Set position of bone relative to parent bone.
- Type
2
- BCS_WORLD_SPACE¶
Set absolute position of bone in world space.
- Type
0