unreal.BoneModificationMode
¶
- class unreal.BoneModificationMode¶
Bases:
unreal.EnumBase
EBone Modification Mode
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ModifyBone.h
- BMM_ADDITIVE¶
The modifier adds to the existing translation, rotation, or scale.
- Type
2
- BMM_IGNORE¶
The modifier ignores this channel (keeps the existing bone translation, rotation, or scale).
- Type
0
- BMM_REPLACE¶
The modifier replaces the existing translation, rotation, or scale.
- Type
1