unreal.BoneSocketTarget
¶
- class unreal.BoneSocketTarget¶
Bases:
unreal.StructBase
Bone Socket Target
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_SkeletalControlBase.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_reference
(BoneReference): [Read-Write] Bone Referencesocket_reference
(SocketReference): [Read-Write] Socket Referenceuse_socket
(bool): [Read-Write] Use Socket