unreal.BoxSphereBounds
¶
- class unreal.BoxSphereBounds(origin=[0.0, 0.0, 0.0], box_extent=[0.0, 0.0, 0.0], sphere_radius=0.0)¶
Bases:
unreal.StructBase
A bounding box and bounding sphere with the same origin. note: The full C++ class is located here : EngineSourceRuntimeCorePublicMathBoxSphereBounds.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
box_extent
(Vector): [Read-Write] Holds the extent of the bounding box, which is half the size of the box in 3D spaceorigin
(Vector): [Read-Write] Holds the origin of the bounding box and sphere.sphere_radius
(float): [Read-Write] Holds the radius of the bounding sphere.