- class unreal.CameraModifier_CameraShake(outer=None, name='None')¶
A UCameraModifier_CameraShake is a camera modifier that can apply a UCameraShakeBase to the owning camera.
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Current blend alpha.
alpha_in_time(float): [Read-Write] When blending in, alpha proceeds from 0 to 1 over this time
alpha_out_time(float): [Read-Write] When blending out, alpha proceeds from 1 to 0 over this time
camera_owner(PlayerCameraManager): [Read-Write] Camera this object is associated with.
debug(bool): [Read-Write] If true, enables certain debug visualization features.
exclusive(bool): [Read-Write] If true, no other modifiers of same priority allowed.
priority(uint8): [Read-Write] Priority value that determines the order in which modifiers are applied. 0 = highest priority, 255 = lowest.
split_screen_shake_scale(float): [Read-Write] Scaling factor applied to all camera shakes in when in splitscreen mode. Normally used to reduce shaking, since shakes feel more intense in a smaller viewport.